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playboy.com / digital culture / software /
perfect dark June 7, 2000 By Howard Wen
Created as a
follow-up to the still-solid GoldenEye 007 by the same designers who
brought that game to the Nintendo 64, Perfect Dark surpasses its
predecessor on many levels. Players take on the role of Joanna Dark,
a secret agent of the year 2023, who resembles a cross between Lara
Croft and Trinity from The Matrix. (She's code-named
"Perfect" because she's the best.) Appropriately, the game's setting
and story are also amalgams of familiar elements from
science-fiction TV and movies, recalling Blade Runner and
The Fifth Element, with action inspired by The Matrix
and even an X-Files-ish alien conspiracy to unravel.
The solo-player game begins with Joanna Dark's employer, the
Carrington Institute, sending her on a mission to rescue a scientist
who works for the mysterious dataDyne Corporation. From there, the
game's plot unfolds across city streets, secret laboratories and a
UFO crash site. More than 40 types of weapons can be used throughout
the course of the game. The solo game itself is so detailed and rich
that your Nintendo 64 unit must have the 4MB Expansion Pak installed
in order to play it.
The release of Perfect Dark was
delayed by several months, for obvious reasons: This cartridge is
packed with extras that go way beyond the single-player game. Rare
(Nintendo's best-known in-house design unit) most likely spent the
extra time perfecting Perfect Dark's multiplayer gaming. Up to four
people can compete against one another -- you and your pals can hunt
one another down, square off in teams, or join together to take on
computer-controlled enemies ("simulants"). Simulants can also be
assigned to play along with you or your team. Even with four people
playing with multiple simulants (up to eight can be used), the frame
rate and action don't appear to lag much.
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